Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Political upheaval strikes Niaiish Arkap's homeworld, and Niaiish Arkap is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Accepted a deal with criminal or other figure under investigation. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Moved to a new world. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Became a Entertainer (Performer). |
4 |
32 |
Expose or are involved in a scandal of some sort. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
35 |
Criticised a questionable political leader on Niaiish Arkap's homeworld, causing his downfall. Gain an Enemy |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Niaiish Arkap is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
49 |
Niaiish Arkap secretly provide religious rites for a dying leader or noble, although they do not share Niaiish Arkap's faith. Gain an Ally in the family and a Rival who disagrees with Niaiish Arkap's choice. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
53 |
Niaiish Arkap is caught in the periphery of a scandal. |
9 |
53 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Believer (Missionary/Humanitarian). |
10 |
57 |
Niaiish Arkap aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |