Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Widely recognized. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
Advanced training in a specialist field. |
3 |
29 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Scout (Courier). |
5 |
35 |
When dealing with an alien race, Nita Sabilline botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Nita Sabilline's ship is damaged, and Nita Sabilline have to hitch-hike Nita Sabilline's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Nita Sabilline survey an alien world. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Surveyor) with previous rank. |
7 |
44 |
Psychologically damaged by Nita Sabilline's time in the scouts. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
52 |
Nita Sabilline secretly provide religious rites for a dying leader or noble, although they do not share Nita Sabilline's faith. Gain an Ally in the family and a Rival who disagrees with Nita Sabilline's choice. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
56 |
Nita Sabilline aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
59 |
Find Ancient Technology. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |