Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Rosie Jack went above and beyond the call of duty. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Befriended by a senior agent. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
42 |
Rosie Jack is rewarded for Rosie Jack's diligence or cunning. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
47 |
Rosie Jack run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
48 |
Rosie Jack is ordered to take part in a black ops mission that goes against Rosie Jack's conscience. Gain the lone survivor as an Enemy. |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
50 |
Drafted into Explorer |
11 |
52 |
Became a Scout (Explorer). |
11 |
53 |
Rosie Jack inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Contact with Government. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |