Retired Lance Sergeant Sammie Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 74 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 1 (-2) 7 (0)111A17
Moping, Always has a flushed face, Discontented
 
Skills
Athletics 0
Carouse 1
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Walker) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Mechanic 1
Medic 1
Melee (Unarmed) 1
Persuade 2
Pilot (Small Craft) 1
Profession (Hostile Environment/High-G) 1
Profession (Sports/Racquet Sports) 1
Profession (Worker/Religion) 1
Recon 2
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Lance Sergeant34
Merchant Merchant Marine Crewman01
Scout Courier 01
Drifter Scavenger 14
Believer Mainstream Believer Initiate14
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Atab Pas Enemy 0 4 0 3 Bwap (F/56)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Assigned to a peacekeeping role.
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Cavalry).
2 24 Surrounded and outnumbered by the enemy, Sammie Moody hold out until relief arrives.
2 26 Promoted to Army (Cavalry) rank 2 with the new title Corporal.
3 26 Continued as Army (Cavalry).
3 30 Assigned to a peacekeeping role.
3 30 Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant.
4 30 Continued as Army (Cavalry).
4 34 Advanced training in a specialist field
4 34 Forced to muster out.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 37 Lost eye or limb. Fully recovered.
6 37 Failed to qualify for Pirate (Rogue).
6 37 Submitted to the draft.
6 37 Became a Scout (Courier).
6 41 Sammie Moody's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sammie Moody fail to help. Gain an Enemy.
6 41 Sammie Moody have no idea what happened to Sammie Moody – they found Sammie Moody's ship drifting on the fringes of friendly space.
7 41 Voluntarily left Courier
7 41 Failed to qualify for Broker (Merchant).
7 41 Became a Drifter (Scavenger).
7 42 Suffer from a life-threatening illness.
8 42 Failed to qualify for Artist (Entertainer).
8 42 Continued as Drifter (Scavenger).
8 45 Find an Alien Artifact.
8 46 Promoted to Drifter (Scavenger) rank 1.
9 46 Continued as Drifter (Scavenger).
9 47 Sammie Moody run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 47 Failed to qualify for Artist (Entertainer).
10 47 Continued as Drifter (Scavenger).
10 51 Sammie Moody do not know what happened to Sammie Moody. There is a gap in Sammie Moody's memory.
11 51 Aging Crisis. Owe 60,000 for medical bills.
11 51 Retired at age 51.
11 51 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 55 Sammie Moody is chosen to represent Sammie Moody's faith in a vid show or other highly public forum.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Continued as Believer (Mainstream Believer).
12 56 A notable academic consults with Sammie Moody about a publication or documentary he is working on. Gain a Contact in academia.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Continued as Believer (Mainstream Believer).
13 60 Sammie Moody is chosen to represent Sammie Moody's faith in a vid show or other highly public forum.
13 63 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 63 Continued as Believer (Mainstream Believer).
14 66 Sammie Moody refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sammie Moody's faith.
14 67 Forced to muster out.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 67 Retired.
15 68 A romantic relationship ends badly. Gain a Rival or Enemy.
16 71 Aging Crisis. Owe 40,000 for medical bills.
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