Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A series of bad deals and decisions force Shelly Hunter into bankruptcy. Shelly Hunter salvages what Shelly Hunter can. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
23 |
Involved in a feud with a rival criminal organization. |
2 |
23 |
Nearly killed. Owe 25,000 for medical bills. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Continued as Rogue (Enforcer). |
3 |
27 |
Shelly Hunter commit a legendary crime. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
31 |
A police detective or rival criminal forces Shelly Hunter to flee and vows to hunt Shelly Hunter down. Gain an Enemy. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
A notable academic consults with Shelly Hunter about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
Shelly Hunter secretly provide religious rites for a dying leader or noble, although they do not share Shelly Hunter's faith. Gain an Ally in the family and a Rival who disagrees with Shelly Hunter's choice. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
39 |
Voluntarily left Mainstream Believer |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Make an unexpected connection outside Shelly Hunter's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Risk Shelly Hunter's fortune on a possibility lucrative deal and win. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Shelly Hunter's normal circles. Gain a Contact. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Risk Shelly Hunter's fortune on a possibility lucrative deal and win. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Returned to Believer (Mainstream Believer). |
14 |
69 |
Shelly Hunter secretly provide religious rites for a dying leader or noble, although they do not share Shelly Hunter's faith. Gain an Ally in the family and a Rival who disagrees with Shelly Hunter's choice. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |