Retired Manager Theo Elliott  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 74 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 7 (0)111487
Changeable
 
Skills
Admin 1
Advocate 0
Broker 0
Deception 2
Diplomat 2
Drive (Track) 2
Drive (Wheel) 1
Electronics 0
Engineer (J-drive) 1
Flyer (Wing) 1
Gambler 2
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 1
Profession (Hostile Environment) 0
Recon 0
Science (Physical Sciences/Jump Space Physics) 1
Steward 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate Manager24
Agent Intelligence Agent12
Drifter Scavenger 01
Merchant Merchant Marine Senior Crewman13
Believer Missionary/Humanitarian Project Worker12
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Karl Lord Ally 3 6 1 0 Halka (M/40)
Very bad falling out.
Wosda Rival 1 3 6 0 Bwap (M/75)
Ernie Dickman Rival 1 1 1 1 Answerin (M/55)
An incident occured.
Dennis Crawford Rival 1 1 1 0 Answerin (M/35)
Dennis Crawford is a questionable figure such as a criminal, pirate or disgraced noble.
Donnie Gonzales Contact 2 1 2 0 Vanejenese (M/48)
Sterling Marshall Contact 0 1 0 2 Libert (M/73)
Lennie Damyon Contact 3 0 3 0 Swanfeh (M/88)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Advanced training in a specialist field.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 24 Theo Elliott befriend a superior in the corporation or the colony.
3 26 Continued as Citizen (Corporate).
3 29 Theo Elliott gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 32 Spent time maintaining and using heavy vehicles.
4 34 Forced to muster out.
5 34 Became a Agent (Intelligence).
5 36 Advanced training in a specialist field.
5 38 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 38 Continued as Agent (Intelligence).
6 40 Theo Elliott's work ends up coming home with Theo Elliott, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 40 Became a Drifter (Scavenger).
7 41 Betrayed by a friend. One of Theo Elliott's Contacts or Allies betrays Theo Elliott, ending Theo Elliott's career. That Contact or Ally becomes a Rival or Enemy.
8 41 Failed to qualify for Corporate (Citizen).
8 41 Submitted to the draft.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 42 Given advanced training in a specialist field
9 45 Continued as Merchant (Merchant Marine).
9 49 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 49 Continued as Merchant (Merchant Marine).
10 50 A series of bad deals and decisions force Theo Elliott into bankruptcy. Theo Elliott salvages what Theo Elliott can.
11 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 51 Theo Elliott is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 54 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Believer (Missionary/Humanitarian).
12 57 Theo Elliott come into conflict with a splinter group Theo Elliott's own religion which maintains Theo Elliott's version is the wrong one. Gain 2 Rivals.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 57 Retired.
13 59 Gained a contact.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 62 Birth or Death involving a family member or close friend.
15 65 Aging Crisis. Owe 20,000 for medical bills.
15 68 Gained a contact.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 73 Gained a contact.
17 73 Aging Crisis. Owe 60,000 for medical bills.
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