Retired Team Leader Theo Vear  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 74 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 3 (-1)111533
Asymmetrical face, Satisfied
 
Skills
Broker 0
Carouse 1
Diplomat 1
Drive (Hovercraft) 1
Electronics 0
Gun Combat 0
Jack-of-All-Trades 1
Leadership 2
Medic 0
Melee 0
Persuade 2
Pilot 0
Profession (Spacer) 0
Science (Social Sciences/Belief) 3
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Navy Engineer/Gunner Crewman01
Scout Explorer 01
Believer Missionary/Humanitarian Team Leader23
Drifter Barbarian 01
Believer Mainstream Believer Initiate15
Drifter Wanderer 01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Shirley Collins Enemy 0 4 3 0 Vlazhdumecta (M/23)
Izora Medina Ally 3 0 3 2 Humaniti (F/17)
Sterling Mendoza Enemy 0 4 1 2 Dynchia (M/46)
Theo Lamb Contact 2 1 1 5 Dynchia (F/51)
Clark Fullmore Contact 2 1 2 3 Ziadd (M/63)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Theo Vear's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 19 Failed to qualify for Intelligence (Agent).
2 19 Submitted to the draft.
2 19 Became a Navy (Engineer/Gunner).
2 23 During a battle, defeat or victory depends on Theo Vear's actions. Theo Vear actions lead to an honorabe discharge.
3 23 Became a Scout (Explorer).
3 24 Psychologically damaged by Theo Vear's time in the scouts.
4 24 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 27 Theo Vear is sent to a new community or parish to preach The Word among the poor.
4 28 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 28 Continued as Believer (Missionary/Humanitarian).
5 32 Theo Vear is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
5 32 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
6 32 Continued as Believer (Missionary/Humanitarian).
6 35 Theo Vear aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 35 Became a Drifter (Barbarian).
7 37 Theo Vear do not know what happened to Theo Vear. There is a gap in Theo Vear's memory.
8 37 Switched to Believer (Mainstream Believer) with the new title Lay Person.
8 39 Someone more charismatic but less devout than Theo Vear has become Theo Vear's superior.
9 41 Continued as Believer (Mainstream Believer).
9 45 Theo Vear accepted an offer of inducements to betray Theo Vear's faith. Gain 410,000 in cash.
10 45 Switched to Drifter (Wanderer).
10 46 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 46 Returned to Believer (Mainstream Believer).
11 49 Theo Vear is sent to a new community or parish to preach The Word among the poor.
11 50 Forced to continue current assignment.
11 50 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 50 Continued as Believer (Mainstream Believer).
12 52 Theo Vear is sent to a new community or parish to preach The Word among the poor.
13 54 Continued as Believer (Mainstream Believer).
13 57 Theo Vear accepted an offer of inducements to betray Theo Vear's faith. Gain 190,000 in cash.
13 58 Forced to muster out.
14 58 Aging Crisis. Owe 60,000 for medical bills.
14 58 Retired at age 58.
14 58 Retired.
14 59 Moved to a new world.
15 62 Aging Crisis. Owe 10,000 for medical bills.
15 64 Gained a contact.
16 66 Aging Crisis. Owe 50,000 for medical bills.
16 70 Gained a contact.
17 70 Aging Crisis. Owe 60,000 for medical bills.
17 71 Betrayal. Convert an Ally into a Rival or Enemy.
18 74 Aging Crisis. Owe 20,000 for medical bills.
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