Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
27 |
Opponents of Verdie Ornery's belief system ambush Verdie Ornery. |
2 |
27 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
27 |
Became a Scout (Courier). |
3 |
31 |
Verdie Ornery survey an alien world. |
4 |
31 |
Voluntarily left Courier |
4 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
31 |
Became a Drifter (Barbarian). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Switched to Scout (Explorer) with previous rank. |
5 |
36 |
Perform an exemplary service for the scouts. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Verdie Ornery secretly provide religious rites for a dying leader or noble, although they do not share Verdie Ornery's faith. Gain an Ally in the family and a Rival who disagrees with Verdie Ornery's choice. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Verdie Ornery faith enjoys an explosion of popularity largely thanks to Verdie Ornery's efforts. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
44 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Verdie Ornery is sent to a new community or parish to preach The Word among the poor. |
8 |
48 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Verdie Ornery retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
52 |
Promoted to Believer (Mainstream Believer) rank 4 with the new title Senior Priest. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
56 |
Verdie Ornery retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Switched to Drifter (Scavenger). |
11 |
60 |
Verdie Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |