Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Webpath Tasab is blamed for an accident that causes the death of several crew members. Webpath Tasab's guilt drives Webpath Tasab to excel. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
23 |
Refuse to join a cheat in some fashion. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
27 |
An expedition or voyage goes wrong, leaving Webpath Tasab stranded in the wilderness. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
28 |
Spend several years jumping from world to world in Webpath Tasab's scout ship. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Explorer) with previous rank. |
5 |
33 |
Webpath Tasab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
36 |
Webpath Tasab do not know what happened to Webpath Tasab. There is a gap in Webpath Tasab's memory. |
7 |
36 |
Became a Citizen (Colonist). |
7 |
37 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
37 |
Returned to Drifter (Scavenger). |
8 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
38 |
Retired at age 38. |
9 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
40 |
Webpath Tasab come into conflict with a splinter group Webpath Tasab's own religion which maintains Webpath Tasab's version is the wrong one. Gain 1 Rivals. |
10 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
40 |
Switched to Citizen (Corporate). |
10 |
41 |
Spent time maintaining and using heavy vehicles. |
10 |
44 |
Promoted to Citizen (Corporate) rank 1. |
11 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
44 |
Continued as Citizen (Corporate). |
11 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
47 |
Retired. |
12 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Moved to a new world. |
14 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
67 |
Victim of a crime. |
17 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
71 |
A new romantic starts. Gain an Ally. |
18 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |