Retired Team Leader William Nealy  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 74 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 5 (-1)111545
Loyal to community, Interested
 
Skills
Admin 1
Advocate 0
Broker 0
Diplomat 2
Electronics 0
Gun Combat (Energy) 1
Gunner 0
Jack-of-All-Trades 1
Leadership 2
Persuade 3
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Navy Flight Crewman01
Drifter Barbarian 01
Believer Missionary/Humanitarian Team Leader25
Merchant Broker 01
Drifter Scavenger 02
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Kirby Lette Enemy 0 4 5 3 Darmine (M/23)
Relationship becomes more intense.
Pleas Remmington Enemy 0 2 0 1 Darmine (M/33)
Albin Roland Enemy 0 4 0 0 Darmine (M/42)
Michelle Chapman Enemy 0 4 3 0 Darmine (F/49)
Mose Cunningham Ally 4 0 1 0 Lancian (M/93)
Tyler Ray Enemy 0 5 0 0 Darmine (M/36)
Tyler Ray has negatively life-changing event.
Tyler Ray is out of contact doing something interesting but not suspicious.
Genie Beckham Contact 2 0 3 2 Urunishani (F/16)
Genie Beckham loses some of their power base.
Rowland Ellis Contact 1 1 5 1 Darmine (M/34)
Abbie Tow Contact 3 2 0 1 Darmine (F/66)
Abbie Tow was ruined by misfortune caused by the character.
Joshua French Ally 2 0 6 2 Happrhani (M/31)
Andres Magrath Ally 3 0 0 1 Darmine (M/22)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Nearly killed. Owe 17,500 for medical bills.
2 19 Failed to qualify for Journalist (Entertainer).
2 19 Submitted to the draft.
2 19 Became a Navy (Flight) with the new title Crewman.
2 21 Severely injured. Fully recovered. Owe 7,500 for medical bills.
3 21 Failed to qualify for Merchant Marine (Merchant).
3 21 Became a Drifter (Barbarian).
3 25 Betrayed by a friend. One of William Nealy's Contacts or Allies betrays William Nealy, ending William Nealy's career. That Contact or Ally becomes a Rival or Enemy.
4 25 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 26 William Nealy refused an offer of inducements to betray William Nealy's faith. Gain 3 enemies.
4 29 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 29 Voluntarily left Missionary/Humanitarian
5 29 Became a Merchant (Broker).
5 33 A sudden war destroys William Nealy's trade routes and contacts, forcing William Nealy to flee that region of space.
5 33 Gain rebels as Enemy
6 33 Switched to Drifter (Scavenger).
7 37 Continued as Drifter (Scavenger).
7 39 William Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 39 Returned to Believer (Missionary/Humanitarian).
8 41 A notable academic consults with William Nealy about a publication or documentary he is working on. Gain a Contact in academia.
9 43 Continued as Believer (Missionary/Humanitarian).
9 44 William Nealy is sent to a new community or parish to preach The Word among the poor.
9 47 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
10 47 Continued as Believer (Missionary/Humanitarian).
10 51 William Nealy is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 51 Aging Crisis. Owe 60,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Believer (Missionary/Humanitarian).
11 53 William Nealy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Retired.
12 55 Gained a contact.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 58 Gained a contact.
14 61 Aging Crisis. Owe 40,000 for medical bills.
14 62 Gained a contact.
15 65 Aging Crisis. Owe 60,000 for medical bills.
15 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 69 Aging Crisis. Owe 20,000 for medical bills.
16 70 A new romantic starts. Gain an Ally.
17 73 Aging Crisis. Owe 20,000 for medical bills.
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