Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Gained a contact. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Winnie McDonald retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Moved to a new world. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Winnie McDonald is caught in the periphery of a scandal. |
7 |
42 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
8 |
45 |
Continued as Believer (Missionary/Humanitarian). |
8 |
49 |
Winnie McDonald refuse to secretly provide religious rites for a dying leader or noble, because they do not share Winnie McDonald's faith. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Free Trader (Merchant). |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
51 |
Betrayed by a friend. One of Winnie McDonald's Contacts or Allies betrays Winnie McDonald, ending Winnie McDonald's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Moved to a new world. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |