Retired Team Leader Zettie Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 74 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 8 (0)111398
Liar, Bad, Fuddy duddy
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Broker 1
Drive 0
Electronics (Computers) 3
Gun Combat 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Pilot 0
Profession (Worker/Religion) 2
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Merchant Merchant Marine 4th Officer24
Believer Missionary/Humanitarian Team Leader26
Citizen Colonist 01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Dexter Mcarthy Contact 1 1 4 2 Azhanti (M/11)
Johnny Adams Rival 1 1 2 2 Azhanti (M/35)
Johnny Adams is found or reported dead.
Wilbur Bishop Rival 2 2 0 1 Ziadd (M/16)
Charlotte Porter Rival 1 2 1 2 Urunishani (F/19)
Dock Austin Enemy 0 2 0 3 Ronnin (M/92)
Bertram Whitlock Ally 4 0 0 0 Thaggeshi (M/23)
Mittie Davidson Ally 4 0 1 0 Urunishani (F/59)
Forgiveness.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Find valuable salvage.
2 22 Continued as Drifter (Scavenger).
2 25 Betrayed by a friend. One of Zettie Weakman's Contacts or Allies betrays Zettie Weakman, ending Zettie Weakman's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Failed to qualify for Pirate (Rogue).
3 25 Submitted to the draft.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 Smuggle illegal items onto a planet.
3 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 29 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Zettie Weakman's normal circles. Gain a Contact.
4 33 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 33 Continued as Merchant (Merchant Marine).
5 34 Embroiled in legal trouble.
6 37 Continued as Merchant (Merchant Marine).
6 41 Imperial trade restrictions force Zettie Weakman out of business.
7 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 45 Zettie Weakman faith enjoys an explosion of popularity largely thanks to Zettie Weakman's efforts.
7 45 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 45 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
8 45 Continued as Believer (Missionary/Humanitarian).
8 46 Zettie Weakman come into conflict with a splinter group Zettie Weakman's own religion which maintains Zettie Weakman's version is the wrong one. Gain 2 Rivals.
9 46 Became a Citizen (Colonist).
9 47 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
10 47 Returned to Believer (Missionary/Humanitarian).
10 51 Zettie Weakman faith is shaken.
11 51 Continued as Believer (Missionary/Humanitarian).
11 55 Gained a contact.
11 55 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Believer (Missionary/Humanitarian).
12 57 Zettie Weakman is caught in the periphery of a scandal.
12 57 Demoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 59 Continued as Believer (Missionary/Humanitarian).
13 61 Zettie Weakman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 61 Retired.
14 64 A new romantic starts. Gain an Ally.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 66 A new romantic starts. Gain an Ally.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 70 Good fortune.
17 73 Aging Crisis. Owe 50,000 for medical bills.
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