Retired Project Leader Alexis Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 75 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 9 (1)111A89
Gravelly voice, Wheezing
 
Skills
Admin 1
Animals 0
Astrogation 0
Carouse 0
Diplomat 0
Electronics (Sensors) 1
Jack-of-All-Trades 1
Language 0
Leadership 2
Melee 0
Persuade 2
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Navy Flight Crewman01
Scholar Scientist 01
Drifter Scavenger 01
Drifter Wanderer 01
Merchant Free Trader 12
Believer Missionary/Humanitarian Project Leader34
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Guadalupe Crogan Ally 2 0 4 1 Suerrat (F/35)
Wilton Lobb Rival 1 1 1 1 Thaggeshi (M/32)
Alexander Mendoza Ally 3 0 2 0 Dynchia (M/55)
Viva Ornery Ally 4 0 1 0 Suerrat (F/66)
Furman Abberton Rival 0 0 2 0 Suerrat (M/31)
Enola Curtis Ally 2 0 0 0 Florian (F/49)
Enola Curtis is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 A new romantic starts. Gain an Ally.
1 22 Forced to muster out.
2 22 Failed to qualify for Infantry (Army).
2 22 Submitted to the draft.
2 22 Became a Navy (Flight) with the new title Crewman.
2 24 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3 24 Became a Scholar (Scientist).
3 28 A disaster leaves several injured, and others blame Alexis Clark, forcing Alexis Clark to leave Alexis Clark's career. Gain a Rival.
3 28 Injured. Fully recovered. Owe 2,500 for medical bills.
4 28 Failed to qualify for Law Enforcement (Agent).
4 28 Switched to Drifter (Scavenger).
4 30 Offered job by a patron. Now owe him a favor.
5 32 Failed to qualify for Thief (Rogue).
5 32 Switched to Drifter (Wanderer).
5 34 Alexis Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 34 Became a Merchant (Free Trader).
6 37 Embroiled in legal trouble.
6 38 Promoted to Merchant (Free Trader) rank 1.
7 38 Continued as Merchant (Free Trader).
7 40 Given advanced training in a specialist field
8 42 Voluntarily left Free Trader
8 42 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 44 Someone more charismatic but less devout than Alexis Clark has become Alexis Clark's superior.
8 46 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 46 Continued as Believer (Missionary/Humanitarian).
9 49 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9 50 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
10 50 Continued as Believer (Missionary/Humanitarian).
10 51 Alexis Clark secretly provide religious rites for a dying leader or noble, although they do not share Alexis Clark's faith. Gain an Ally in the family and a Rival who disagrees with Alexis Clark's choice.
10 54 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
11 54 Continued as Believer (Missionary/Humanitarian).
11 58 A new romantic starts. Gain an Ally.
11 58 Forced to muster out.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired at age 58.
12 58 Retired.
12 60 Find Ancient Technology.
13 65 Good fortune.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 69 Moved to a new world.
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 73 Find Ancient Technology.
16 74 Aging Crisis. Owe 40,000 for medical bills.
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