Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Annabell Penn's ship is damaged, and Annabell Penn have to hitch-hike Annabell Penn's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Returned to Scout (Explorer). |
3 |
23 |
Annabell Penn inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
23 |
Became a Drifter (Wanderer). |
4 |
24 |
Betrayed by a friend. One of Annabell Penn's Contacts or Allies betrays Annabell Penn, ending Annabell Penn's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
24 |
Became a Entertainer (Performer). |
5 |
27 |
Annabell Penn is forced out because of censorship or controversy. What truth did Annabell Penn get too close to? |
6 |
27 |
Became a Rogue (Enforcer). |
6 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
31 |
Continued as Rogue (Enforcer). |
7 |
32 |
A police detective or rival criminal forces Annabell Penn to flee and vows to hunt Annabell Penn down. Gain an Enemy. |
8 |
32 |
Switched to Drifter (Barbarian). |
8 |
36 |
Betrayed by a friend. One of Annabell Penn's Contacts or Allies betrays Annabell Penn, ending Annabell Penn's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
36 |
Failed to qualify for Army Support (Army). |
9 |
36 |
Returned to Drifter (Wanderer). |
9 |
40 |
Attacked by enemies that Annabell Penn easily defeat. |
9 |
40 |
Gain Enemy if Annabell Penn don't already have one. |
9 |
40 |
Forced to muster out. |
10 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
40 |
Retired at age 40. |
10 |
40 |
Retired. |
10 |
42 |
Good fortune. |
11 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
50 |
Good fortune. |
13 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Moved to a new world. |
14 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
58 |
Good fortune. |
15 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
61 |
A new romantic starts. Gain an Ally. |
16 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
65 |
Moved to a new world. |
17 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
Gained a contact. |
18 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |