Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Annie Porter is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Annie Porter's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Make an unexpected connection outside Annie Porter's normal circles. Gain a Contact. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
37 |
Rewarded for a successful mission. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Infantry (Army). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
Attacked by enemies that Annie Porter easily defeat. |
7 |
41 |
Gain Enemy if Annie Porter don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Annie Porter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Corporate (Citizen). |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Offered job by a patron. Now owe him a favor. |
10 |
51 |
Switched to Merchant (Broker). |
10 |
53 |
Imperial trade restrictions force Annie Porter out of business. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Annie Porter come into conflict with a splinter group Annie Porter's own religion which maintains Annie Porter's version is the wrong one. Gain 1 Rivals. |
12 |
54 |
Returned to Drifter (Wanderer). |
12 |
56 |
Annie Porter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
58 |
Annie Porter is chosen to represent Annie Porter's faith in a vid show or other highly public forum. |
13 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Continued as Believer (Missionary/Humanitarian). |
14 |
62 |
Annie Porter is sent to a new community or parish to preach The Word among the poor. |
14 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Continued as Believer (Missionary/Humanitarian). |
15 |
67 |
Annie Porter secretly provide religious rites for a dying leader or noble, although they do not share Annie Porter's faith. Gain an Ally in the family and a Rival who disagrees with Annie Porter's choice. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
68 |
Voluntarily left Missionary/Humanitarian |
16 |
68 |
Retired. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |