Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Antonia Rule secretly provide religious rites for a dying leader or noble, although they do not share Antonia Rule's faith. Gain an Ally in the family and a Rival who disagrees with Antonia Rule's choice. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Antonia Rule have been following false teachings! |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Antonia Rule went above and beyond the call of duty. |
5 |
33 |
Voluntarily left Law Enforcement |
5 |
33 |
Became a Citizen (Colonist). |
5 |
37 |
Gained a contact. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
38 |
Antonia Rule is rewarded for Antonia Rule's diligence or cunning. |
6 |
41 |
Promoted to Citizen (Colonist) rank 1. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
45 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
45 |
Returned to Agent (Law Enforcement). |
8 |
49 |
Given specialist training in vehicles. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
53 |
Voluntarily left Law Enforcement |
10 |
53 |
Became a Merchant (Free Trader). |
10 |
54 |
A good deal ensures Antonia Rule is living the high life for a few years. |
10 |
57 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
57 |
Continued as Merchant (Free Trader). |
11 |
59 |
A sudden war destroys Antonia Rule's trade routes and contacts, forcing Antonia Rule to flee that region of space. |
11 |
59 |
Gain rebels as Enemy |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
63 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |