Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
When dealing with an alien race, Artie Xavier botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Artie Xavier's ship is damaged, and Artie Xavier have to hitch-hike Artie Xavier's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Artie Xavier spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Gain a contact in an alien race. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Artie Xavier do not know what happened to Artie Xavier. There is a gap in Artie Xavier's memory. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
35 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
35 |
Switched to Drifter (Scavenger). |
7 |
39 |
Voluntarily left Scavenger |
7 |
39 |
Switched to Citizen (Corporate). |
7 |
41 |
Political upheaval strikes Artie Xavier's homeworld, and Artie Xavier is caught up in the revolution. |
7 |
43 |
Promoted to Citizen (Corporate) rank 1. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
47 |
Artie Xavier learn something Artie Xavier should not have – a corporate secret, a political scandal – which Artie Xavier can profit from illegally. |
8 |
47 |
Gain a criminal contact. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
49 |
Hard times caused by a lack of interstellar trade costs Artie Xavier Artie Xavier's job. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
51 |
Victim of a crime. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Find Ancient Technology. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |