Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
A revolution, attack or other unusual event throws Arvilla Mendoza's life into chaos, forcing Arvilla Mendoza to leave the planet. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Arvilla Mendoza's work ends up coming home with Arvilla Mendoza, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Merchant (Broker). |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
A good deal ensures Arvilla Mendoza is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Risk Arvilla Mendoza's fortune on a possibility lucrative deal and win. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Citizen (Corporate). |
8 |
47 |
Arvilla Mendoza's business expands, Arvilla Mendoza's corporation grows, or the colony thrives. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Arvilla Mendoza is chosen to represent Arvilla Mendoza's faith in a vid show or other highly public forum. |
11 |
54 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Arvilla Mendoza retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Arvilla Mendoza accepted an offer of inducements to betray Arvilla Mendoza's faith. Gain 1,260,000 in cash. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
62 |
Failed to qualify for Broker (Merchant). |
13 |
62 |
Submitted to the draft. |
13 |
62 |
Became a Scout (Explorer). |
13 |
64 |
Arvilla Mendoza inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
68 |
Arvilla Mendoza faith is shaken. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Holy Warrior). |
15 |
72 |
Arvilla Mendoza come into conflict with a splinter group Arvilla Mendoza's own religion which maintains Arvilla Mendoza's version is the wrong one. Gain 3 Rivals. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |