Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Nearly killed. Owe 12,500 for medical bills. |
2 |
21 |
Failed to qualify for Surveyor (Scout). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Berdie Spice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Switched to Citizen (Worker). |
3 |
27 |
Berdie Spice learn something Berdie Spice should not have – a corporate secret, a political scandal – which Berdie Spice can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
32 |
Spent time maintaining and using heavy vehicles. |
4 |
32 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
36 |
Berdie Spice's business expands, Berdie Spice's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Citizen (Worker) rank 3. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
38 |
Attempted a risky adventure and was sent to prison. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Became a Prisoner (Inmate). |
7 |
41 |
Failed to escaped from prison. |
7 |
44 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
44 |
Paroled from prison. |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
45 |
A new romantic starts. Gain an Ally. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Berdie Spice have been following false teachings! |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired. |
11 |
56 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Victim of a crime. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |