Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Agreed to perform research that goes against Bethel Bethune's conscience. Gain 3 Enemies. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
25 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Scarred. Owe 5,000 for medical bills. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Gain a contact. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Gain a contact. |
5 |
37 |
Forced to continue current assignment |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Vessel participates in a notable military engagement. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Voluntarily left Engineer/Gunner |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
44 |
Bethel Bethune run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Returned to Scholar (Physician). |
8 |
47 |
Win a prestigious prize for Bethel Bethune's work. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Switched to Drifter (Barbarian). |
9 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Became a Scout (Explorer). |
10 |
56 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
56 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
57 |
A good deal ensures Bethel Bethune is living the high life for a few years. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Bethel Bethune's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Bethel Bethune retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Bethel Bethune come into conflict with a splinter group Bethel Bethune's own religion which maintains Bethel Bethune's version is the wrong one. Gain 1 Rivals. |
15 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |