Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Blanch Sullivan faith enjoys an explosion of popularity largely thanks to Blanch Sullivan's efforts. |
2 |
23 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
Blanch Sullivan accepted an offer of inducements to betray Blanch Sullivan's faith. Gain 210,000 in cash. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
32 |
Assigned to a black ops mission. |
4 |
34 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
34 |
Voluntarily left Ground Assault |
5 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Blanch Sullivan secretly provide religious rites for a dying leader or noble, although they do not share Blanch Sullivan's faith. Gain an Ally in the family and a Rival who disagrees with Blanch Sullivan's choice. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Someone more charismatic but less devout than Blanch Sullivan has become Blanch Sullivan's superior. |
7 |
42 |
Voluntarily left Missionary/Humanitarian |
7 |
42 |
Failed to qualify for Thief (Rogue). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Blanch Sullivan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Blanch Sullivan have been following false teachings! |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
48 |
Betrayed by a friend. One of Blanch Sullivan's Contacts or Allies betrays Blanch Sullivan, ending Blanch Sullivan's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Returned to Believer (Holy Warrior). |
10 |
49 |
Blanch Sullivan come into conflict with a splinter group Blanch Sullivan's own religion which maintains Blanch Sullivan's version is the wrong one. Gain 2 Rivals. |
11 |
49 |
Returned to Drifter (Wanderer). |
11 |
50 |
Find Ancient Technology. |
12 |
53 |
Continued as Drifter (Wanderer). |
12 |
54 |
Blanch Sullivan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
54 |
Returned to Believer (Missionary/Humanitarian). |
13 |
55 |
Blanch Sullivan faith enjoys an explosion of popularity largely thanks to Blanch Sullivan's efforts. |
13 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
58 |
Retired at age 58. |
14 |
58 |
Continued as Believer (Missionary/Humanitarian). |
14 |
59 |
A notable academic consults with Blanch Sullivan about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
62 |
Continued as Believer (Missionary/Humanitarian). |
15 |
66 |
Blanch Sullivan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
66 |
Retired. |
16 |
68 |
Moved to a new world. |
17 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |