Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
3 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
23 |
Brandy Hicks secretly provide religious rites for a dying leader or noble, although they do not share Brandy Hicks's faith. Gain an Ally in the family and a Rival who disagrees with Brandy Hicks's choice. |
4 |
25 |
Continued as Believer (Missionary/Humanitarian). |
4 |
27 |
Brandy Hicks faith is shaken. |
5 |
29 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Brandy Hicks is chosen to represent Brandy Hicks's faith in a vid show or other highly public forum. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Scholar (Scientist). |
6 |
36 |
Agreed to perform research that goes against Brandy Hicks's conscience. Gain 1 Enemies. |
6 |
37 |
Promoted to Scholar (Scientist) rank 1. |
7 |
37 |
Continued as Scholar (Scientist). |
7 |
38 |
Advanced training in a specialist field. |
8 |
41 |
Continued as Scholar (Scientist). |
8 |
42 |
Win a prestigious prize for Brandy Hicks's work. |
8 |
45 |
Promoted to Scholar (Scientist) rank 2. |
9 |
45 |
Continued as Scholar (Scientist). |
9 |
46 |
Brandy Hicks's work is sabotaged by unknown parties. Brandy Hicks may salvage what Brandy Hicks can and give up. |
10 |
46 |
Failed to qualify for Explorer (Scout). |
10 |
46 |
Became a Drifter (Wanderer). |
10 |
48 |
Find valuable salvage. |
11 |
50 |
Voluntarily left Wanderer |
11 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Merchant (Merchant Marine). |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Continued as Merchant (Merchant Marine). |
14 |
63 |
Make an unexpected connection outside Brandy Hicks's normal circles. Gain a Contact. |
14 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Continued as Merchant (Merchant Marine). |
15 |
68 |
Imperial trade restrictions force Brandy Hicks out of business. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Returned to Believer (Missionary/Humanitarian). |
16 |
70 |
Brandy Hicks retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |