Retired Senior Crewman Bulah Mar  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 75 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 3 (-1)111873
Vital, Uneducated
 
Skills
Admin 0
Advocate 2
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 2
Deception 1
Diplomat 0
Drive (Walker) 1
Electronics 0
Flyer 0
Gambler 1
Leadership 0
Mechanic 1
Recon 0
Seafarer 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 13
Drifter Wanderer 02
Agent Corporate Agent Agent12
Merchant Merchant Marine Senior Crewman14
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Arnold Doyle Rival 1 2 0 2 Ronnin (M/68)
Mable Austin Enemy 0 1 4 1 Darrian, Imperium (F/22)
Mable Austin is in prison or otherwise trapped somewhere.
Albertha Weaver Enemy 0 4 1 0 Murrissi (F/59)
Lucian Ward Contact 0 0 1 3 Murrissi (M/18)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 A romantic relationship ends badly. Gain a Rival or Enemy.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 26 Bulah Mar is rewarded for Bulah Mar's diligence or cunning.
3 26 Continued as Citizen (Corporate).
3 29 A revolution, attack or other unusual event throws Bulah Mar's life into chaos, forcing Bulah Mar to leave the planet.
4 29 Became a Drifter (Wanderer).
4 33 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
5 33 Became a Agent (Corporate Agent).
5 37 Go undercover to investigate an enemy.
5 37 Nearly killed. Owe 7,500 for medical bills.
5 37 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 37 Continued as Agent (Corporate Agent).
6 41 Life ruined by a criminal gang. Gain the gang as an Enemy
7 41 Became a Merchant (Merchant Marine) with the new title Crewman.
7 45 Gained a contact.
8 45 Continued as Merchant (Merchant Marine).
8 49 Given advanced training in a specialist field
8 49 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 49 Continued as Merchant (Merchant Marine).
9 51 Risk Bulah Mar's fortune on a possibility lucrative deal and win.
10 53 Continued as Merchant (Merchant Marine).
10 57 Scarred. Fully recovered.
11 57 Returned to Drifter (Wanderer).
11 58 Injured. Fully recovered. Owe 2,500 for medical bills.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Retired at age 58.
12 58 Retired.
12 62 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 66 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 67 Gained a contact.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 73 Accused of a crime.
16 74 Aging Crisis. Owe 30,000 for medical bills.
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