Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Carmen Keiler foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Commanding officer takes an interest in Carmen Keiler's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Carmen Keiler foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
36 |
Carmen Keiler's ship is damaged, and Carmen Keiler have to hitch-hike Carmen Keiler's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 1 Contacts. Gain 3 Enemies. |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
40 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
40 |
Voluntarily left Corporate Agent |
7 |
40 |
Became a Merchant (Broker). |
7 |
44 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Voluntarily left Broker |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Hard times caused by a lack of interstellar trade costs Carmen Keiler's job. |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
52 |
Survived a risky adventure but gained nothing. |
10 |
52 |
Voluntarily left Barbarian |
10 |
52 |
Failed to qualify for Merchant Academy. |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
56 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |