Retired Petty Officer, 2nd class Carmen Keiler  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 75 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 5 (-1)111765
Mercurial
 
Skills
Athletics 0
Broker 1
Carouse 0
Deception 1
Drive (Wheel) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Jack-of-All-Trades 1
Mechanic 4
Pilot 0
Stealth 0
Steward 0
Streetwise 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class34
Scout Surveyor 01
Agent Corporate Agent Agent11
Merchant Broker 11
Agent Law Enforcement Rookie01
Drifter Barbarian 01
Drifter Wanderer 12
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Abel Hill Enemy 0 3 0 1 Kedepu (M/31)
Beryl Hoddle Enemy 0 4 2 1 Azhanti (F/60)
Irwin Porter Contact 1 1 0 3 Azhanti (M/81)
Neil Delagney Enemy 0 3 1 4 Azhanti (M/47)
Harvey Blakely Enemy 0 3 4 1 Ne Kraeda ren Kelva (M/55)
Mettie Simmmons Enemy 0 2 0 0 Suerrat (F/26)
Mettie Simmmons is found or reported dead.
Mamie Steward Ally 1 0 0 1 Kargol (F/80)
Mamie Steward’s relationships have begun to affect the character.
Nettie Sabilline Contact 2 1 1 3 Azhanti (F/84)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Carmen Keiler foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Commanding officer takes an interest in Carmen Keiler's career.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Carmen Keiler foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Engineer/Gunner).
4 33 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5 33 Became a Scout (Surveyor).
5 36 Carmen Keiler's ship is damaged, and Carmen Keiler have to hitch-hike Carmen Keiler's way back across the stars to the nearest scout base.
5 36 Gain 1 Contacts. Gain 3 Enemies.
6 36 Became a Agent (Corporate Agent).
6 40 Advanced training in a specialist field.
6 40 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
7 40 Voluntarily left Corporate Agent
7 40 Became a Merchant (Broker).
7 44 Embroiled in legal trouble.
7 44 Promoted to Merchant (Broker) rank 1.
8 44 Voluntarily left Broker
8 44 Failed to qualify for Explorer (Scout).
8 44 Submitted to the draft.
8 44 Switched to Agent (Law Enforcement) with the new title Rookie.
8 48 Hard times caused by a lack of interstellar trade costs Carmen Keiler's job.
9 48 Became a Drifter (Barbarian).
9 52 Survived a risky adventure but gained nothing.
10 52 Voluntarily left Barbarian
10 52 Failed to qualify for Merchant Academy.
10 52 Switched to Drifter (Wanderer).
10 56 Promoted to Drifter (Wanderer) rank 1.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Drifter (Wanderer).
11 57 Lightly injured, no permanent damage. Fully recovered.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 65 A new romantic starts. Gain an Ally.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 69 A romantic relationship ends badly. Gain a Rival or Enemy.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 71 Good fortune.
16 73 Aging Crisis. Owe 30,000 for medical bills.
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