Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Claribel Baldry do not know what happened to Claribel Baldry. There is a gap in Claribel Baldry's memory. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Claribel Baldry's job. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
33 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
40 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
40 |
Continued as Rogue (Pirate). |
7 |
41 |
A police detective or rival criminal forces Claribel Baldry to flee and vows to hunt Claribel Baldry down. Gain an Enemy. |
8 |
41 |
Returned to Drifter (Wanderer). |
8 |
43 |
Betrayed by a friend. One of Claribel Baldry's Contacts or Allies betrays Claribel Baldry, ending Claribel Baldry's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Claribel Baldry come into conflict with a splinter group Claribel Baldry's own religion which maintains Claribel Baldry's version is the wrong one. Gain 3 Rivals. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
46 |
Moved to a new world. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |