Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
24 |
Corene Gibb do not know what happened to Corene Gibb. There is a gap in Corene Gibb's memory. |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
When dealing with an alien race, Corene Gibb botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Psychologically damaged by Corene Gibb's time in the scouts. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
32 |
Corene Gibb survey an alien world. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
35 |
Corene Gibb's ship is damaged, and Corene Gibb have to hitch-hike Corene Gibb's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 5 Contacts. Gain 1 Enemies. |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Corene Gibb's Contacts or Allies betrays Corene Gibb, ending Corene Gibb's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
43 |
A sudden war destroys Corene Gibb's trade routes and contacts, forcing Corene Gibb to flee that region of space. |
8 |
43 |
Gain rebels as Enemy |
9 |
43 |
Switched to Drifter (Barbarian). |
9 |
47 |
Corene Gibb do not know what happened to Corene Gibb. There is a gap in Corene Gibb's memory. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Corene Gibb accepted an offer of inducements to betray Corene Gibb's faith. Gain 240,000 in cash. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Victim of a crime. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |