Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Dixie Lobb's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A sudden war destroys Dixie Lobb's trade routes and contacts, forcing Dixie Lobb to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
29 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
29 |
Voluntarily left Enforcer |
4 |
29 |
Became a Agent (Intelligence). |
4 |
30 |
Good fortune |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
34 |
Dixie Lobb's work ends up coming home with Dixie Lobb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Failed to qualify for Enforcer (Rogue). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
35 |
Gained a contact. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
39 |
Dixie Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Failed to qualify for Performer (Entertainer). |
8 |
39 |
Submitted to the draft. |
8 |
39 |
Became a Army (Infantry) with the new title Private. |
8 |
43 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
43 |
Gain rebels as Enemy |
9 |
43 |
Returned to Drifter (Barbarian). |
9 |
44 |
Attacked by enemies and injured. |
9 |
44 |
Nearly killed. Owe 12,500 for medical bills. |
9 |
44 |
Gain Enemy if Dixie Lobb don't already have one. |
10 |
47 |
Continued as Drifter (Barbarian). |
11 |
51 |
Continued as Drifter (Barbarian). |
11 |
54 |
Suffer from a life-threatening illness. |
12 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
55 |
Dixie Lobb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
58 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Believer (Mainstream Believer). |
13 |
60 |
Dixie Lobb is sent to a new community or parish to preach The Word among the poor. |
13 |
62 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Continued as Believer (Mainstream Believer). |
14 |
66 |
Dixie Lobb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Continued as Believer (Mainstream Believer). |
15 |
67 |
Dixie Lobb refused an offer of inducements to betray Dixie Lobb's faith. Gain 1 enemies. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Voluntarily left Mainstream Believer |
16 |
70 |
Retired. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |