Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Betrayed by a friend. One of Ebba Garza's Contacts or Allies betrays Ebba Garza, ending Ebba Garza's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Became a Citizen (Colonist). |
3 |
21 |
Political upheaval strikes Ebba Garza's homeworld, and Ebba Garza is caught up in the revolution. |
3 |
24 |
Promoted to Citizen (Colonist) rank 1. |
4 |
24 |
Continued as Citizen (Colonist). |
4 |
27 |
Political upheaval strikes Ebba Garza's homeworld, and Ebba Garza is caught up in the revolution. |
4 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
28 |
Continued as Citizen (Colonist). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Became a Entertainer (Artist). |
6 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
6 |
36 |
Promoted to Entertainer (Artist) rank 1. |
7 |
36 |
Continued as Entertainer (Artist). |
7 |
40 |
Expose or are involved in a scandal of some sort. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
42 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Ebba Garza faith is shaken. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Ebba Garza come into conflict with a splinter group Ebba Garza's own religion which maintains Ebba Garza's version is the wrong one. Gain 2 Rivals. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
69 |
Amnesia. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |