Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
23 |
Expose or are involved in a scandal of some sort. |
3 |
23 |
Returned to Drifter (Wanderer). |
3 |
26 |
Eda Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Physician (Scholar). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Eda Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Scout (Explorer). |
6 |
34 |
Eda Batt's ship is damaged, and Eda Batt have to hitch-hike Eda Batt's way back across the stars to the nearest scout base. |
6 |
34 |
Gain 5 Contacts. Gain 1 Enemies. |
7 |
34 |
Switched to Entertainer (Journalist). |
7 |
38 |
Works is especially well received and popular, making Eda Batt a minor celebrity |
7 |
38 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
38 |
Continued as Entertainer (Journalist). |
8 |
40 |
Public opinion turns on Eda Batt. |
9 |
40 |
Returned to Drifter (Scavenger). |
9 |
41 |
Eda Batt do not know what happened to Eda Batt. There is a gap in Eda Batt's memory. |
10 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
44 |
Eda Batt come into conflict with a splinter group Eda Batt's own religion which maintains Eda Batt's version is the wrong one. Gain 3 Rivals. |
11 |
44 |
Returned to Drifter (Scavenger). |
11 |
48 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
12 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
48 |
Retired at age 48. |
12 |
48 |
Returned to Believer (Missionary/Humanitarian). |
12 |
50 |
Moved to a new world. |
13 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
52 |
Voluntarily left Missionary/Humanitarian |
13 |
52 |
Retired. |
13 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
57 |
Good fortune. |
15 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
A new romantic starts. Gain an Ally. |
16 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
Moved to a new world. |
17 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |