Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Ellie Blakely's Contacts or Allies betrays Ellie Blakely, ending Ellie Blakely's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Physician (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Ellie Blakely inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
20 |
Switched to Drifter (Wanderer). |
3 |
21 |
Contact with Government. |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
25 |
Encounter a Psionic institute. |
4 |
25 |
Tested for psionic powers |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Became a Psion (Adept). |
5 |
32 |
Pick up potentially useful information using Ellie Blakely's psychic powers. |
6 |
32 |
Continued as Psion (Adept). |
6 |
33 |
A new romantic starts. Gain an Ally. |
7 |
36 |
Continued as Psion (Adept). |
7 |
37 |
Gain a mentor. |
7 |
40 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
8 |
40 |
Continued as Psion (Adept). |
8 |
41 |
Use Ellie Blakely's psionic powers in an unethical fashion. Gain an enemy. |
9 |
44 |
Continued as Psion (Adept). |
9 |
45 |
Gift causes a former ally to turn on Ellie Blakely and betray Ellie Blakely. One Ally or Contact becomes an Enemy. |
10 |
45 |
Became a Merchant (Free Trader). |
10 |
47 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
49 |
Ellie Blakely come into conflict with a splinter group Ellie Blakely's own religion which maintains Ellie Blakely's version is the wrong one. Gain 3 Rivals. |
12 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
49 |
Retired. |
12 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
Moved to a new world. |
14 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
Good fortune. |
16 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
66 |
Gained a contact. |
17 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
71 |
Moved to a new world. |
18 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |