Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Scarred. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Elvina Duffey don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Spend several years jumping from world to world in Elvina Duffey's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Elvina Duffey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elvina Duffey fail to help. Gain an Enemy. |
6 |
41 |
Elvina Duffey's ship is damaged, and Elvina Duffey have to hitch-hike Elvina Duffey's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 4 Contacts. Gain 2 Enemies. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
43 |
Contact with Government. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Entertainer (Artist). |
8 |
47 |
Elvina Duffey is forced out because of censorship or controversy. What truth did Elvina Duffey get too close to? |
9 |
47 |
Became a Army (Cavalry) with the new title Private. |
9 |
49 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
9 |
49 |
Gain rebels as Enemy |
10 |
49 |
Switched to Drifter (Scavenger). |
10 |
52 |
Elvina Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Spend time with an alien race. Gain a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |