Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Era Shackley's business expands, Era Shackley's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Era Shackley is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Vessel participates in a diplomatic mission. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Entertainer (Journalist). |
7 |
43 |
Gain a patron in the arts. Gain an Ally |
7 |
46 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
46 |
Continued as Entertainer (Journalist). |
8 |
50 |
Refused to criticise a questionable political leader on Era Shackley's homeworld. |
8 |
50 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
9 |
50 |
Continued as Entertainer (Journalist). |
9 |
51 |
An investigation, tour, project or expedition goes wrong, stranding Era Shackley far from home. |
10 |
51 |
Became a Scout (Courier). |
10 |
54 |
When dealing with an alien race, Era Shackley have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Courier |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Era Shackley is sent to a new community or parish to preach The Word among the poor. |
11 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Era Shackley accepted an offer of inducements to betray Era Shackley's faith. Gain 800,000 in cash. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired. |
13 |
66 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |