Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
A police detective or rival criminal forces Ernestine Watson to flee and vows to hunt Ernestine Watson down. Gain an Enemy. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Army (Infantry) with the new title Private. |
5 |
33 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Army (Army Support) with previous rank. |
6 |
36 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
36 |
Gain rebels as Enemy |
7 |
36 |
Failed to qualify for Thief (Rogue). |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
40 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Ernestine Watson is chosen to represent Ernestine Watson's faith in a vid show or other highly public forum. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
46 |
Moved to a new world. |
10 |
48 |
Voluntarily left Mainstream Believer |
10 |
48 |
Failed to qualify for Free Trader (Merchant). |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
49 |
Find valuable salvage. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Barbarian). |
11 |
54 |
Drafted into Engineer/Gunner |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
12 |
57 |
Severely injured. Fully recovered. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Returned to Believer (Mainstream Believer). |
13 |
58 |
Ernestine Watson is sent to a new community or parish to preach The Word among the poor. |
13 |
61 |
Forced to muster out. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Retired. |
14 |
63 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |