Retired Team Leader Ethyl Suthmeer  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 75 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 1 (-2)111751
Overly wide-set nostrils, Pleased, Formal
 
Skills
Astrogation 0
Carouse 1
Diplomat 1
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Persuade 1
Pilot 0
Recon 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Army Infantry Private02
Drifter Wanderer 02
Scout Explorer 01
Drifter Scavenger 01
Believer Missionary/Humanitarian Team Leader24
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Lue Sapping Enemy 0 2 1 2 Suerrat (F/97)
Lue Sapping gains in influence.
Manuela Little Contact 2 1 1 2 Suerrat (F/32)
Bethel Obrien Rival 0 3 0 1 Vlazhdumecta (F/18)
Relationship redefined. Contact becomes an rival.
Horace Reed Contact 3 0 1 2 Suerrat (M/25)
Retha Nguyen Contact 3 1 3 3 Irhadre (F/24)
Retha Nguyen is missing under suspicious circumstances.
Gale Corney Contact 2 1 4 2 Sydite (M/33)
Gale Corney is a member of an organisation which holds a generally opposite view of the Traveller.
Charlene Bain Enemy 0 3 3 2 Suerrat (F/35)
Charlene Bain is particularly unusual, such as an artificial intelligence or very alien being.
Troy Harvey Enemy 0 2 1 2 Suerrat (M/46)
Troy Harvey gains in influence.
Ron Vear Enemy 0 3 0 5 Suerrat (M/34)
Ron Vear is a member of an organisation which holds a generally opposite view of the Traveller.
Tommy Bluit Ally 2 0 2 1 Geonee (M/50)
Archibald Toll Ally 1 0 3 2 Vlazhdumecta (M/22)
Valerie Griffiths Contact 2 1 3 2 Ne Kraeda ren Kelva (F/24)
Valerie Griffiths is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 21 Failed to qualify for Field Researcher (Scholar).
2 21 Submitted to the draft.
2 21 Became a Army (Infantry) with the new title Private.
2 24 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
3 24 Failed to qualify for Colonist (Citizen).
3 24 Became a Drifter (Wanderer).
3 27 Drafted into Infantry
4 28 Returned to Army (Infantry).
4 31 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 31 Gain rebels as Enemy
5 31 Returned to Drifter (Wanderer).
5 32 Ethyl Suthmeer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 32 Switched to Scout (Explorer) with previous rank.
6 36 Ethyl Suthmeer's ship is damaged, and Ethyl Suthmeer have to hitch-hike Ethyl Suthmeer's way back across the stars to the nearest scout base.
6 36 Gain 5 Contacts. Gain 3 Enemies.
7 36 Failed to qualify for Merchant Marine (Merchant).
7 36 Switched to Drifter (Scavenger).
7 37 Suffer from a life-threatening illness.
8 37 Aging Crisis. Owe 40,000 for medical bills.
8 37 Retired at age 37.
8 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 41 Ethyl Suthmeer is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
9 41 Continued as Believer (Missionary/Humanitarian).
9 42 Ethyl Suthmeer retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 45 Aging Crisis. Owe 10,000 for medical bills.
10 45 Continued as Believer (Missionary/Humanitarian).
10 47 Ethyl Suthmeer retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 49 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 49 Aging Crisis. Owe 50,000 for medical bills.
11 49 Continued as Believer (Missionary/Humanitarian).
11 50 Ethyl Suthmeer faith enjoys an explosion of popularity largely thanks to Ethyl Suthmeer's efforts.
11 50 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 53 Forced to muster out.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 53 Retired.
12 57 A new romantic starts. Gain an Ally.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 60 Betrayal. Convert an Ally into a Rival or Enemy.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 64 Moved to a new world.
15 65 Aging Crisis. Owe 50,000 for medical bills.
15 67 Gained a contact.
16 69 Aging Crisis. Owe 20,000 for medical bills.
16 71 Good fortune.
17 73 Aging Crisis. Owe 40,000 for medical bills.
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