Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Assigned to an assault on an enemy fortress. |
1 |
19 |
Injured |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
26 |
A mission goes wrong; Fay Clubb and several others are captured and mistreated by the enemy. Gain Fay Clubb's jailer as an Enemy. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Fay Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
32 |
Fay Clubb manipulate and charm Fay Clubb's way through high society. Gain a Rival and an Ally. |
4 |
34 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
5 |
34 |
Voluntarily left Administrator |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Fay Clubb spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Gain a contact in an alien race. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Psychologically damaged by Fay Clubb's time in the scouts. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
41 |
Fay Clubb do not know what happened to Fay Clubb. There is a gap in Fay Clubb's memory. |
8 |
41 |
Switched to Noble (Dilettante) with previous rank. |
8 |
42 |
Become deeply involved in politics on Fay Clubb's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
45 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Noble (Dilettante). |
9 |
46 |
time as a ruler or playboy gives Fay Clubb a wide range of experiences. |
9 |
49 |
Promoted to Noble (Dilettante) rank 3. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Continued as Noble (Dilettante). |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Voluntarily left Dilettante |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Fay Clubb secretly provide religious rites for a dying leader or noble, although they do not share Fay Clubb's faith. Gain an Ally in the family and a Rival who disagrees with Fay Clubb's choice. |
11 |
57 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Continued as Believer (Holy Warrior). |
12 |
59 |
Fay Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |