Retired Technician Flo Elliott  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 75 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 8 (0)111338
Interrupting, Passive, Controlling
 
Skills
Advocate 1
Athletics 0
Carouse 1
Drive (Mole) 1
Electronics 0
Engineer 0
Gun Combat (Slug) 1
Mechanic 0
Medic 0
Persuade 1
Profession (Sports/Golf) 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician23
Drifter Wanderer 01
Scout Surveyor 02
Merchant Broker 02
Believer Holy Warrior Hopeful02
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Orval Hudson Contact 2 1 1 2 Cassilldan (M/34)
Orval Hudson gains in power and influence.
Ruel Quaman Contact 1 1 1 3 Cassilldan (M/89)
Ruel Quaman fell on hard times.
Denver Obrien Enemy 0 3 3 1 Cassilldan (M/31)
Gertrude Taylor Enemy 6 4 0 3 Cassilldan (M/29)
reconciliation.
August Dixon Enemy 0 2 0 0 Swanfeh (M/84)
August Dixon loses some of their power base.
Ollie Peck Ally 5 0 1 3 Cassilldan (M/41)
Georgie Evans Rival 1 1 4 1 Ne Kraeda ren Kelva (F/40)
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Flo Elliott learn something Flo Elliott should not have – a corporate secret, a political scandal – which Flo Elliott can profit from illegally.
1 19 Gain a criminal contact.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 26 Flo Elliott rise to a position of power in Flo Elliott's colony or corporation.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 28 Flo Elliott's business expands, Flo Elliott's corporation grows, or the colony thrives.
3 30 Forced to muster out.
4 30 Failed to qualify for Journalist (Entertainer).
4 30 Became a Drifter (Wanderer).
4 34 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 34 Became a Scout (Surveyor).
5 35 Flo Elliott's ship is damaged, and Flo Elliott have to hitch-hike Flo Elliott's way back across the stars to the nearest scout base.
5 35 Gain 1 Contacts. Gain 3 Enemies.
6 35 Became a Merchant (Broker).
6 38 Embroiled in legal trouble.
7 39 Continued as Merchant (Broker).
7 40 Given advanced training in a specialist field
7 43 Forced to muster out.
8 43 Failed to qualify for Artist (Entertainer).
8 43 Submitted to the draft.
8 43 Returned to Scout (Surveyor).
8 46 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 46 Became a Believer (Holy Warrior) with the new title Hopeful.
9 48 Flo Elliott secretly provide religious rites for a dying leader or noble, although they do not share Flo Elliott's faith. Gain an Ally in the family and a Rival who disagrees with Flo Elliott's choice.
9 50 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Believer (Holy Warrior).
10 53 Flo Elliott is caught in the periphery of a scandal.
10 53 Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 54 Voluntarily left Holy Warrior
11 54 Retired.
11 55 Victim of a crime.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 62 A romantic relationship ends badly. Gain a Rival or Enemy.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 68 Birth or Death involving a family member or close friend.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 72 Victim of a crime.
16 74 Aging Crisis. Owe 60,000 for medical bills.
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