Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
23 |
Flo Johnston refused an offer of inducements to betray Flo Johnston's faith. Gain 4 enemies. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
Opponents of Flo Johnston's belief system ambush Flo Johnston. |
3 |
29 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Gained a contact. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
37 |
A notable academic consults with Flo Johnston about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
40 |
A notable academic consults with Flo Johnston about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
42 |
Continued as Believer (Mainstream Believer). |
7 |
46 |
Flo Johnston retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Continued as Believer (Mainstream Believer). |
8 |
49 |
Flo Johnston retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Worker (Citizen). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Scout (Courier). |
9 |
53 |
Flo Johnston's ship is damaged, and Flo Johnston have to hitch-hike Flo Johnston's way back across the stars to the nearest scout base. |
9 |
53 |
Gain 6 Contacts. Gain 3 Enemies. |
10 |
54 |
Continued as Scout (Courier). |
10 |
55 |
Flo Johnston's scout ship is one of the first on the scene to rescue the survivors of a disaster but Flo Johnston fail to help. Gain an Enemy. |
10 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
58 |
Voluntarily left Courier |
11 |
58 |
Became a Drifter (Barbarian). |
11 |
61 |
Flo Johnston do not know what happened to Flo Johnston. There is a gap in Flo Johnston's memory. |
12 |
61 |
Returned to Scout (Courier). |
12 |
63 |
Psychologically damaged by Flo Johnston's time in the scouts. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Retired. |
13 |
66 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |