Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Agent (Corporate Agent). |
2 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
31 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
31 |
Voluntarily left Corporate Agent |
3 |
31 |
Became a Rogue (Thief). |
3 |
34 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
35 |
Continued as Rogue (Thief). |
4 |
39 |
Accused of a crime |
5 |
39 |
Became a Prisoner (Inmate). |
5 |
40 |
Assigned to difficult or backbreaking labour. |
6 |
43 |
Continued as Prisoner (Inmate). |
6 |
47 |
Hire a new lawyer. |
6 |
47 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
47 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
49 |
Persecuted by a prison gang. |
8 |
51 |
Switched to Prisoner (Thug) with previous rank. |
8 |
52 |
Disgraced. Word of Flo Sim's criminal past reaches Flo Sim's homeworld. |
9 |
55 |
Continued as Prisoner (Thug). |
9 |
56 |
Accused of assaulting a prison guard. |
10 |
59 |
Returned to Prisoner (Fixer). |
10 |
60 |
The warden takes an interest in Flo Sim's case. |
10 |
63 |
Promoted to Prisoner (Fixer) rank 2. |
11 |
63 |
Continued as Prisoner (Fixer). |
11 |
65 |
Assigned to difficult or backbreaking labour. |
12 |
67 |
Returned to Prisoner (Inmate). |
12 |
69 |
Severely injured. Owe 25,000 for medical bills. |
13 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
71 |
Retired at age 71. |
13 |
71 |
Continued as Prisoner (Inmate). |
13 |
73 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |