Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Fred Learmonth don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Encounter a Psionic institute. |
3 |
28 |
Tested for psionic powers |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Became a Psion (Adept). |
4 |
33 |
Achieve a new level of discipline in Fred Learmonth's powers/ |
4 |
34 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
34 |
Voluntarily left Adept |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
A good deal ensures Fred Learmonth is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Smuggle illegal items onto a planet. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
48 |
Failed to qualify for Corporate Agent (Agent). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
50 |
Vessel participates in a notable military engagement. |
9 |
52 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
9 |
52 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Flight (Navy). |
10 |
52 |
Continued as Navy (Engineer/Gunner). |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
56 |
Continued as Navy (Engineer/Gunner). |
11 |
59 |
Fred Learmonth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 |
60 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Voluntarily left Engineer/Gunner |
12 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
62 |
Fred Learmonth retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Fred Learmonth retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
72 |
Fred Learmonth is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |