Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
George Fawns foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Commanding officer takes an interest in George Fawns's career. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Entertainer (Performer). |
4 |
31 |
Works is especially well received and popular, making George Fawns a minor celebrity |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Voluntarily left Performer |
5 |
34 |
Became a Agent (Intelligence). |
5 |
35 |
An investigation takes on a dangerous turn. |
5 |
35 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Established a network of contacts. Gain 1 contacts. |
6 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Established a network of contacts. Gain 3 contacts. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
48 |
Established a network of contacts. Gain 3 contacts. |
8 |
50 |
Promoted to Agent (Intelligence) rank 3. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
52 |
Go undercover to investigate an enemy. |
9 |
52 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
54 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
10 |
54 |
Continued as Agent (Intelligence). |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
58 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
11 |
58 |
Continued as Agent (Intelligence). |
11 |
62 |
George Fawns's work ends up coming home with George Fawns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
62 |
Switched to Entertainer (Journalist). |
12 |
64 |
Lost eye or limb. Fully recovered. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
George Fawns is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Continued as Believer (Holy Warrior). |
14 |
70 |
George Fawns refuse to secretly provide religious rites for a dying leader or noble, because they do not share George Fawns's faith. |
14 |
72 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |