Retired Craftsman Harper Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 75 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 5 (-1)111745
Follower, Goal orientated
 
Skills
Advocate 1
Athletics 0
Carouse 1
Deception 1
Drive (Hovercraft) 2
Drive (Track) 1
Electronics (Sensors) 1
Engineer (Power) 1
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 1
Melee (Striking) 1
Profession (Worker/Civil Engineering) 1
Profession (Sports/Golf) 1
Profession (Hostile Environment/High-G) 1
Profession (Sports/Track & Field) 1
Recon 2
Stealth 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal12
Citizen Worker Craftsman56
Merchant Merchant Marine 4th Officer24
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Mose Quaman Enemy 0 0 2 2 Happrhani (M/17)
Roderick Leaby Contact 2 1 1 1 Murrissi (M/74)
Roderick Leaby gains in power and influence.
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 20 Assigned to a peacekeeping role.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Infantry).
2 26 Unit is slaughtered in a disastrous battle, for which Harper Ward blame Harper Ward's commander. Gain commander as Enemy.
3 26 Became a Citizen (Worker).
3 27 Advanced training in a specialist field.
3 30 Promoted to Citizen (Worker) rank 1.
4 30 Continued as Citizen (Worker).
4 33 Political upheaval strikes Harper Ward's homeworld, and Harper Ward is caught up in the revolution.
4 34 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 34 Continued as Citizen (Worker).
5 37 Harper Ward befriend a superior in the corporation or the colony.
5 38 Promoted to Citizen (Worker) rank 3.
6 38 Continued as Citizen (Worker).
6 39 Political upheaval strikes Harper Ward's homeworld, and Harper Ward is caught up in the revolution.
6 42 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
7 42 Continued as Citizen (Worker).
7 46 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7 46 Promoted to Citizen (Worker) rank 5.
8 46 Continued as Citizen (Worker).
8 49 Lost eye or limb.
9 49 Failed to qualify for Artist (Entertainer).
9 49 Submitted to the draft.
9 49 Became a Merchant (Merchant Marine) with the new title Crewman.
9 52 A good deal ensures Harper Ward is living the high life for a few years.
9 53 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 53 Aging Crisis. Owe 10,000 for medical bills.
10 53 Retired at age 53.
10 53 Continued as Merchant (Merchant Marine).
10 56 Find an Alien Artifact.
11 57 Aging Crisis. Owe 60,000 for medical bills.
11 57 Continued as Merchant (Merchant Marine).
11 61 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 61 Aging Crisis. Owe 30,000 for medical bills.
12 61 Continued as Merchant (Merchant Marine).
12 62 Imperial trade restrictions force Harper Ward out of business.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Retired.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 73 Gained a contact.
16 74 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙