Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Harriet McNamara is blamed for an accident that causes the death of several crew members. Harriet McNamara's guilt drives Harriet McNamara to excel. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
22 |
A disaster leaves several injured, and others blame Harriet McNamara, forcing Harriet McNamara to leave Harriet McNamara's career. Gain a Rival. |
2 |
22 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
24 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
24 |
Returned to Scholar (Field Researcher). |
4 |
26 |
Refuse to join a cheat in some fashion. |
5 |
28 |
Continued as Scholar (Field Researcher). |
5 |
32 |
Entangled in a bureaucratic or legal morass that distracts Harriet McNamara from Harriet McNamara's work. |
5 |
32 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Switched to Scholar (Scientist) with previous rank. |
6 |
33 |
Assigned to work on a secret project for a patron or organisation. |
7 |
36 |
Continued as Scholar (Scientist). |
7 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
40 |
Promoted to Scholar (Scientist) rank 2. |
8 |
40 |
Continued as Scholar (Scientist). |
8 |
44 |
Assigned to work on a secret project for a patron or organisation. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Scholar (Scientist) rank 3. |
9 |
44 |
Continued as Scholar (Scientist). |
9 |
45 |
Win a prestigious prize for Harriet McNamara's work. |
9 |
48 |
Promoted to Scholar (Scientist) rank 4. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Returned to Scholar (Field Researcher). |
10 |
49 |
An expedition or voyage goes wrong, leaving Harriet McNamara stranded in the wilderness. |
11 |
49 |
Became a Scout (Courier). |
11 |
50 |
Harriet McNamara's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harriet McNamara fail to help. Gain an Enemy. |
11 |
50 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Scout (Courier). |
12 |
55 |
When dealing with an alien race, Harriet McNamara have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Attempted to change assignments. |
13 |
57 |
Failed to qualify for Explorer (Scout). |
13 |
57 |
Continued as Scout (Courier). |
13 |
59 |
Spend several years jumping from world to world in Harriet McNamara's scout ship. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Continued as Scout (Courier). |
14 |
65 |
Harriet McNamara's ship is damaged, and Harriet McNamara have to hitch-hike Harriet McNamara's way back across the stars to the nearest scout base. |
14 |
65 |
Gain 6 Contacts. Gain 2 Enemies. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Retired. |
15 |
67 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Contact with Government. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |