Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Make an unexpected connection outside Heather Grant's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Heather Grant's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A good deal ensures Heather Grant is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Failed to qualify for Worker (Citizen). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
44 |
When dealing with an alien race, Heather Grant botch an opportunity to gather extra intelligence about them. |
7 |
44 |
Psychologically damaged by Heather Grant's time in the scouts. |
7 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
50 |
Failed to qualify for Artist (Entertainer). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
54 |
Heather Grant do not know what happened to Heather Grant. There is a gap in Heather Grant's memory. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
58 |
Lost eye or limb. Owe 5,000 for medical bills. |
11 |
58 |
Returned to Merchant (Merchant Marine). |
11 |
62 |
A series of bad deals and decisions force Heather Grant into bankruptcy. Heather Grant salvages what Heather Grant can. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Retired. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |