Retired 2nd Officer Hedwig Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 75 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 8 (0)111858
Unfriendly, Love, Giving
 
Skills
Admin 1
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 1
Explosives 1
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language (Oynprith (Droyne)) 1
Language (Trokh (Aslan)) 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Colonist/Farming) 1
Profession (Worker/Religion) 1
Science (Life Sciences) 0
Steward 1
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier 01
Marine Ground Assault Lance Corporal13
Scholar Field Researcher 01
Believer Holy Warrior Fighter12
Drifter Scavenger 01
Merchant Merchant Marine 2nd Officer45
Believer Mainstream Believer Lay Person02
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Pea-waba Wa-pa Enemy 0 2 3 0 Bwap (F/19)
Virgil Whitlock Contact 0 1 4 0 Solomani, Imperium (F/66)
Virgil Whitlock gained power at the expense of a third party who now blames the character.
Jossie Goslan Ally 4 1 4 0 Solomani, Imperium (F/29)
Relationship becomes more intense. Contact becomes an ally.
Katie Mar Contact 0 1 1 1 Swanfeh (F/31)
Katie Mar gains in influence.
Avery Cox Enemy 0 4 0 2 Libert (M/55)
Genesis Fillanes Enemy 0 5 2 0 Solomani, Imperium (F/19)
Genesis Fillanes loses some of their power base.
Ighkoe Udzkae Enemy 0 1 2 5 Vargr, Imperium (M/73)
Eudora Weaver Enemy 0 3 1 6 Azhanti (F/80)
Altha Bryant Contact 0 1 4 1 Solomani, Imperium (F/61)
Elvira Holmes Enemy 0 2 1 0 Solomani, Imperium (F/88)
Elvira Holmes is in prison or otherwise trapped somewhere.
India Scenay Rival 2 1 1 0 Dynchia, Imperium (F/50)
Relationship altered.
Rae Farrell Ally 4 0 2 3 Solomani, Imperium (F/91)
Rae Farrell is in prison or otherwise trapped somewhere.
Ira Miller Enemy 0 1 6 0 Darmine (M/82)
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Hedwig Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hedwig Clubb fail to help. Gain an Enemy.
1 19 Hedwig Clubb's ship is damaged, and Hedwig Clubb have to hitch-hike Hedwig Clubb's way back across the stars to the nearest scout base.
1 19 Gain 3 Contacts. Gain 1 Enemies.
2 22 Voluntarily left Courier
2 22 Became a Marine (Ground Assault) with the new title Marine.
2 26 Lightly injured, no permanent damage. Fully recovered.
3 26 Failed to qualify for Merchant Marine (Merchant).
3 26 Submitted to the draft.
3 26 Continued as Marine (Ground Assault).
3 30 On the front lines of a planetary assault and occupation.
3 30 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
4 30 Continued as Marine (Ground Assault).
4 33 Scarred. Fully recovered. Owe 2,500 for medical bills.
5 33 Became a Scholar (Field Researcher).
5 35 An expedition or voyage goes wrong, leaving Hedwig Clubb stranded in the wilderness.
6 35 Became a Believer (Holy Warrior) with the new title Hopeful.
6 36 Hedwig Clubb refused an offer of inducements to betray Hedwig Clubb's faith. Gain 3 enemies.
6 39 Forced to continue current assignment.
6 39 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
7 39 Continued as Believer (Holy Warrior).
7 40 Opponents of Hedwig Clubb's belief system ambush Hedwig Clubb.
7 40 Injured. Fully recovered. Owe 5,000 for medical bills.
8 40 Failed to qualify for Surveyor (Scout).
8 40 Became a Drifter (Scavenger).
8 41 Hedwig Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 41 Became a Merchant (Merchant Marine) with the new title Crewman.
9 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 45 Continued as Merchant (Merchant Marine).
10 46 Make an unexpected connection outside Hedwig Clubb's normal circles. Gain a Contact.
10 49 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 49 Continued as Merchant (Merchant Marine).
11 50 A romantic relationship ends badly. Gain a Rival or Enemy.
11 53 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Retired at age 53.
12 53 Continued as Merchant (Merchant Marine).
12 57 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
13 57 Aging Crisis. Owe 60,000 for medical bills.
13 57 Continued as Merchant (Merchant Marine).
13 61 Bankrupted by a rival. Gain the other trader as a Rival.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 61 Switched to Believer (Mainstream Believer) with the new title Lay Person.
14 64 Hedwig Clubb is sent to a new community or parish to preach The Word among the poor.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 65 Continued as Believer (Mainstream Believer).
15 67 Hedwig Clubb accepted an offer of inducements to betray Hedwig Clubb's faith. Gain 180,000 in cash.
16 69 Aging Crisis. Owe 20,000 for medical bills.
16 69 Retired.
16 72 A new romantic starts. Gain an Ally.
17 73 Aging Crisis. Owe 50,000 for medical bills.
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