Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Hedwig Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hedwig Clubb fail to help. Gain an Enemy. |
1 |
19 |
Hedwig Clubb's ship is damaged, and Hedwig Clubb have to hitch-hike Hedwig Clubb's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
30 |
On the front lines of a planetary assault and occupation. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
35 |
An expedition or voyage goes wrong, leaving Hedwig Clubb stranded in the wilderness. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Hedwig Clubb refused an offer of inducements to betray Hedwig Clubb's faith. Gain 3 enemies. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
39 |
Continued as Believer (Holy Warrior). |
7 |
40 |
Opponents of Hedwig Clubb's belief system ambush Hedwig Clubb. |
7 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Failed to qualify for Surveyor (Scout). |
8 |
40 |
Became a Drifter (Scavenger). |
8 |
41 |
Hedwig Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
46 |
Make an unexpected connection outside Hedwig Clubb's normal circles. Gain a Contact. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
49 |
Continued as Merchant (Merchant Marine). |
11 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
64 |
Hedwig Clubb is sent to a new community or parish to preach The Word among the poor. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Continued as Believer (Mainstream Believer). |
15 |
67 |
Hedwig Clubb accepted an offer of inducements to betray Hedwig Clubb's faith. Gain 180,000 in cash. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Retired. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |