Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Henry Watts spend months in the dangerous criminal underworld. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
Henry Watts's work ends up coming home with Henry Watts, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
An investigation takes on a dangerous turn. |
7 |
45 |
Henry Watts's work ends up coming home with Henry Watts, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Merchant Academy. |
8 |
46 |
Switched to Drifter (Wanderer). |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
53 |
Betrayed by a friend. One of Henry Watts's Contacts or Allies betrays Henry Watts, ending Henry Watts's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Entered Merchant Academy with the Business curriculum. |
10 |
56 |
Become leader in social movement. |
10 |
56 |
Gain an Ally and an Enemy. |
10 |
57 |
Graduated. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Merchant (Broker). |
11 |
57 |
Promoted to Merchant (Broker) rank 1. |
11 |
61 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Continued as Merchant (Broker). |
12 |
63 |
Make an unexpected connection outside Henry Watts's normal circles. Gain a Contact. |
12 |
65 |
Promoted to Merchant (Broker) rank 2. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Continued as Merchant (Broker). |
13 |
68 |
Risk Henry Watts's fortune on a possibility lucrative deal and win. |
13 |
69 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Continued as Merchant (Broker). |
14 |
71 |
Henry Watts's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
75 |
Henry Watts is chosen to represent Henry Watts's faith in a vid show or other highly public forum. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |