Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
19 |
Become deeply involved in politics on Hulda Mcarty's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
26 |
Become deeply involved in politics on Hulda Mcarty's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
26 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
29 |
Hulda Mcarty efforts do not go unnoticed by the Imperium. |
3 |
30 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
33 |
Hulda Mcarty reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Hulda Mcarty sponge off Hulda Mcarty's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
34 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Noble (Diplomat) with the new title 1st Secretary and previous rank. |
5 |
38 |
Hulda Mcarty make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
38 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
6 |
38 |
Voluntarily left Diplomat |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Hulda Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
A good deal ensures Hulda Mcarty is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Voluntarily left Merchant Marine |
8 |
46 |
Failed to qualify for Physician (Scholar). |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
48 |
Hulda Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
52 |
War breaks out, triggering a mandatory draft. |
9 |
52 |
Fled from the draft. |
9 |
52 |
Dropped out of the merchant academy. |
10 |
52 |
Switched to Drifter (Barbarian). |
10 |
55 |
Hulda Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
56 |
Victim of a crime. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Birth or Death involving a family member or close friend. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Accused of a crime. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |