Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
25 |
Hulda Rule is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
30 |
Assigned to an assault on an enemy fortress. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
31 |
Scarred. Fully recovered. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
Good fortune |
5 |
35 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Flight). |
6 |
39 |
Hulda Rule join a gambling circle on board. |
6 |
39 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Navy (Engineer/Gunner) with previous rank. |
7 |
40 |
Advanced training in a specialist field. |
7 |
43 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
46 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
9 |
47 |
Continued as Navy (Engineer/Gunner). |
9 |
48 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
10 |
51 |
Continued as Navy (Engineer/Gunner). |
10 |
53 |
Hulda Rule foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
55 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |
11 |
55 |
Voluntarily left Engineer/Gunner |
11 |
55 |
Became a Citizen (Corporate). |
11 |
57 |
Hulda Rule's business expands, Hulda Rule's corporation grows, or the colony thrives. |
11 |
59 |
Promoted to Citizen (Corporate) rank 1. |
12 |
59 |
Continued as Citizen (Corporate). |
12 |
63 |
Hulda Rule is rewarded for Hulda Rule's diligence or cunning. |
12 |
63 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
13 |
63 |
Continued as Citizen (Corporate). |
13 |
67 |
Hulda Rule's business expands, Hulda Rule's corporation grows, or the colony thrives. |
13 |
67 |
Promoted to Citizen (Corporate) rank 3. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Citizen (Corporate). |
14 |
69 |
Nearly killed. Owe 17,500 for medical bills. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Retired. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |