Retired Field Agent Judy Staff  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 75 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 7 (0)1117A7
Strident, Flustered, Simple
 
Skills
Art (Performing/Instrument) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Diplomat 0
Drive 0
Explosives 2
Flyer 0
Gun Combat (Energy) 1
Heavy Weapons 0
Investigate 1
Language 0
Melee (Grapple) 1
Melee (Unarmed) 1
Persuade 1
Profession (Sports/Motorsports) 1
Recon 3
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Jump Space Physics) 2
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Drifter Wanderer 14
Agent Intelligence Field Agent34
Drifter Barbarian 01
Prisoner Fixer 01
Prisoner Thug 01
Prisoner Inmate 11
Believer Mainstream Believer Initiate11
 
EducationGraduated
University Honors
 
Name Type Affinity Enmity Power Influence Species
Etta Richardson Enemy 0 4 4 1 Sylean (F/75)
Alvah Cooper Enemy 0 3 2 0 Zaris (M/21)
An incident occured.
Tsokhazghae Voer Enemy 0 4 5 1 Vargr, Imperium (M/71)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Unit is slaughtered in a disastrous battle, for which Judy Staff blame Judy Staff's commander. Gain commander as Enemy.
2 22 Became a Drifter (Wanderer).
2 26 Attacked by enemies that Judy Staff easily defeat.
2 26 Gain Enemy if Judy Staff don't already have one.
3 26 Voluntarily left Wanderer
3 26 Entered University.
3 30 Graduated with honors.
4 30 Continued as Drifter (Wanderer).
5 34 Continued as Drifter (Wanderer).
5 35 Attacked by enemies and injured.
5 35 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 35 Gain Enemy if Judy Staff don't already have one.
5 38 Promoted to Drifter (Wanderer) rank 1.
6 38 Continued as Drifter (Wanderer).
6 40 Betrayed by a friend. One of Judy Staff's Contacts or Allies betrays Judy Staff, ending Judy Staff's career. That Contact or Ally becomes a Rival or Enemy.
7 40 Became a Agent (Intelligence).
7 44 Go undercover to investigate an enemy.
7 44 Scarred. Owe 1,250 for medical bills.
7 44 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
8 44 Continued as Agent (Intelligence).
8 48 Accepted a deal with criminal or other figure under investigation.
9 48 Failed to qualify for Enforcer (Rogue).
9 48 Switched to Drifter (Barbarian).
9 49 Judy Staff do not know what happened to Judy Staff. There is a gap in Judy Staff's memory.
10 49 Returned to Agent (Intelligence).
10 52 Rewarded for a successful mission.
10 53 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Retired at age 53.
11 53 Continued as Agent (Intelligence).
11 56 Go undercover to investigate an enemy.
11 56 Arrested
11 57 Promoted to Agent (Intelligence) rank 3.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Became a Prisoner (Fixer).
12 58 A guard takes a dislike to Judy Staff.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Switched to Prisoner (Thug) with previous rank.
13 65 Disgraced. Word of Judy Staff's criminal past reaches Judy Staff's homeworld.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 65 Switched to Prisoner (Inmate) with previous rank.
14 68 Parole hearing.
14 69 Promoted to Prisoner (Inmate) rank 1.
14 69 Paroled from prison.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 69 Became a Believer (Mainstream Believer) with the new title Lay Person.
15 72 A notable academic consults with Judy Staff about a publication or documentary he is working on. Gain a Contact in academia.
15 73 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
16 73 Aging Crisis. Owe 50,000 for medical bills.
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