Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
Gain Enemy if Kenzi Murray don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Kenzi Murray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Entertainer (Artist). |
3 |
25 |
Join homeworld’s celebrity circles |
3 |
28 |
Promoted to Entertainer (Artist) rank 1. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
31 |
Public opinion turns on Kenzi Murray. |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Became a Agent (Intelligence). |
7 |
37 |
Advanced training in a specialist field. |
7 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
40 |
Continued as Agent (Intelligence). |
8 |
43 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Became a Scout (Courier). |
9 |
44 |
Kenzi Murray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kenzi Murray fail to help. Gain an Enemy. |
9 |
44 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
9 |
47 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
47 |
Continued as Scout (Courier). |
10 |
50 |
Spend several years jumping from world to world in Kenzi Murray's scout ship. |
10 |
51 |
Forced to continue current assignment. |
10 |
51 |
Promoted to Scout (Courier) rank 2. |
11 |
51 |
Continued as Scout (Courier). |
11 |
53 |
Spend several years jumping from world to world in Kenzi Murray's scout ship. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Attempted to change assignments. |
12 |
55 |
Failed to qualify for Explorer (Scout). |
12 |
55 |
Continued as Scout (Courier). |
12 |
58 |
Kenzi Murray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kenzi Murray fail to help. Gain an Enemy. |
12 |
58 |
Injured. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Continued as Scout (Courier). |
13 |
61 |
Kenzi Murray have no idea what happened to Kenzi Murray – they found Kenzi Murray's ship drifting on the fringes of friendly space. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Voluntarily left Courier |
14 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
67 |
Kenzi Murray faith is shaken. |
14 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
Kenzi Murray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Continued as Believer (Missionary/Humanitarian). |
16 |
74 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |