Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Lassie Head befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
A police detective or rival criminal forces Lassie Head to flee and vows to hunt Lassie Head down. Gain an Enemy. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Uncover a major conspiracy against Lassie Head's employers. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Lassie Head do not know what happened to Lassie Head. There is a gap in Lassie Head's memory. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
A new romantic starts. Gain an Ally. |
7 |
38 |
Voluntarily left Missionary/Humanitarian |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Courier). |
7 |
42 |
When dealing with an alien race, Lassie Head botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Lassie Head have no idea what happened to Lassie Head – they found Lassie Head's ship drifting on the fringes of friendly space. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
Serve as the courier for an important message from the Imperium. |
8 |
46 |
Promoted to Scout (Courier) rank 2. |
9 |
46 |
Continued as Scout (Courier). |
9 |
49 |
Perform an exemplary service for the scouts. |
10 |
50 |
Continued as Scout (Courier). |
10 |
51 |
Spend several years jumping from world to world in Lassie Head's scout ship. |
11 |
54 |
Continued as Scout (Courier). |
11 |
57 |
When dealing with an alien race, Lassie Head have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
58 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Voluntarily left Courier |
12 |
58 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
60 |
Lassie Head retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
62 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Voluntarily left Holy Warrior |
13 |
62 |
Retired. |
13 |
64 |
Birth or Death involving a family member or close friend. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |